
NNSFL · Season 2026
BIG MAN COMPETITION
5v5 Trench — Official Rulebook
Northern Nevada Spring Football League
Best of 3
Rounds
2× Points
Cash Money Rd 3
Sudden Death
Overtime
If it's not physical, it's weak. If it's not controlled, it's gone.
Field Size25 yards × 25 yards
QB Bag Position6 yards behind center
Linemen Spacing2 feet (strict)
Possession DeterminationRock–Paper–Scissors
Each field includes:
- • 1 Certified Referee
- • 1 Field Supervisor
Warmups10–15 minutes (controlled drills only)
Match StructureBest of 3 Rounds
Reps per Round10 Offensive + 10 Defensive
💰Round 3 — CASH MONEY ROUND
All points = DOUBLE. This is your signature. Don't water it down.
Format: 1 Offensive vs 1 Defensive lineman per rep
Offense Stance2-point stance (required)
Defense Stance2-point or 3-point (choice)
Rep StartBegins on offensive movement
Ref Cadence"1 … 2 … 3"
Rep Duration3 seconds for defense to win
DEFENSE+2
- → Defender touches or knocks down QB bag
- → Clear dominance demonstrated (see Dominance Rule)
OFFENSE+1
- → Block maintained for full 3 seconds
- → Defender fails to make intentional contact
💰Cash Money Round (Round 3)
All points doubled automatically. Defense wins = 4 pts. Offense wins = 2 pts.
Defense wins rep (2 pts) when defender:
- • Pancakes opponent
- • Takes opponent off feet
- • Clearly overpowers with control
🚫 ILLEGAL — Auto Offense Point
- • Two-hand bull rush (no technique)
- • Reckless contact
- • Early contact / encroachment
✅ LEGAL — Defensive Play
- • Long-arm rush
- • Technique-based moves
- • Controlled power
⚡Bull Rush Exception
If a "bull rush" results in a clean pancake or dominant finish → DEFENSE POINT. We reward dominance, not laziness.
Holding (outside frame, hooking)
→ Automatic Defensive Point
No warnings. No debates.
Strictly Prohibited:
- • Slamming
- • Body-weight takedowns
- • Blindside contact
- • Fighting
Punch thrown / Dangerous conduct
→ Automatic Ejection
No exceptions.
Bench-Clearing incident
→ Both teams disqualified
No exceptions.
Policy: No delays between reps. Teams must be ready.
Delay of Game — 1stWarning
Delay of Game — 2ndPoint awarded to opponent
Pool Play
- • 1 sudden-death rep per side
- • Continue until winner
Elimination
- • 5 offensive + 5 defensive reps
- • If tied: swap sides, repeat until winner
🚫No Rock–Paper–Scissors
Games are no longer decided by RPS. Earn it on the field.
- 1Win–Loss Record
- 2Point Differential
- 3Total Points Scored
- 4Coin Flip (last resort)
High SchoolGrades 9–11
Middle SchoolGrades 7–8
YouthGrades 5–6 (as available)
Play-Up / Play-Down: Players may play UP. Players may NOT play down.
Chain of Command:
- • Referee decisions are FINAL
- • Field Supervisor may intervene for safety only
- • NNSFL holds final authority on all rulings
Real Talk
If you enforce this correctly:
- ✓ Most organized trench competition in your region
- ✓ Coaches will respect it
- ✓ Players will buy in
- ✓ Other leagues will start copying it
If you don't enforce it:
It turns into yelling, confusion, and "that's not what we were told."
You finally have something worth standing on. Don't water it down.