Referee Rules Viewer

The final resolved ruleset for the selected competition โ€” 2027 ยท overrides and division rules already applied

3 rule(s) have conflicting same-level records โ€” league administration must resolve before game day.

scoring

(10)
PAT 1-Point โ€” Yard LineFORMAT RULE

1-point PAT attempt is taken from the 5-yard line. Offense chooses which hash.

5
PAT 2-Point โ€” Yard LineFORMAT RULE

2-point PAT attempt is taken from the 10-yard line. Offense chooses which hash.

10
Interception Points on PAT โ€” Boys 7v7FORMAT RULE

Interceptions on PAT attempts do not score points.

false
Touchdown Value โ€” Boys 7v7FORMAT RULE

A touchdown is worth 6 points.

6
PAT 1-Point Value โ€” Boys 7v7FORMAT RULE

1-point PAT = 1 point (from the 5-yard line).

1
PAT 2-Point Value โ€” Boys 7v7FORMAT RULE

2-point PAT = 2 points (from the 10-yard line).

2
Safety Value โ€” Boys 7v7FORMAT RULE

A safety is worth 2 points.

2
Interception Value โ€” Boys 7v7 (NNSFL 2027: 2 points)FORMAT RULE

NNSFL 2027 Boys 7v7 interception = 2 points. The old/source 3-point interception value is NOT NNSFL's 2027 value.

2
Interception โ€” Dead Immediately, Non-Returnable โ€” Boys 7v7FORMAT RULE

A Boys 7v7 interception awards 2 points; the play immediately becomes dead; the interception cannot be returned; possession changes; no interception return yardage is recorded. A PAT interception awards no points.

dead_immediately_no_return_possession_changes_no_return_yardage
PAT Hash Choice โ€” Boys 7v7FORMAT RULE

The offense chooses the hash mark for its PAT attempt.

offense_chooses

game logic

(37)
Halftime Duration (minutes)LEAGUE-WIDE

Length of halftime break

5
Players on Field (per team)FORMAT RULE

Number of players allowed on the field per team

7
Pass Clock (QB Release)FORMAT RULE

QB has 4.0 seconds to throw after receiving the snap. Violation = loss of down, treated as a sack.

4
Pass Clock Violation ResultFORMAT RULE

If QB does not release the ball within 4.0 seconds: loss of down, treated as a sack.

loss_of_down_sack
Possession Start Line (Tournament)FORMAT RULE

Each possession begins at the 40-yard line going in toward the end zone.

40
First Down Line (yard)FORMAT RULE

First down is earned by crossing the 20-yard line. 4 downs to get there.

20
Downs to First DownFORMAT RULE

Offense has 4 downs to cross the 20-yard line for a first down.

4
Downs to Score (from 20)FORMAT RULE

After earning a first down at the 20, offense has 4 downs to score.

4
Coach on Field (Offense)FORMAT RULE

1 coach is allowed on the field during offensive possessions.

1
Legal Offensive Formations RequiredFORMAT RULE

All offensive formations must be legal sets prior to the snap.

true
No Running PlaysFORMAT RULE

Running plays are not permitted in 7v7 tournament format.

true
No Double PassesFORMAT RULE

Double passes (two forward passes on the same play) are not permitted.

true
No Shuffle PassesFORMAT RULE

Shuffle passes (lateral-style forward passes) are not permitted.

true
Touch TypeFORMAT RULE

One-hand touch anywhere on the body downs the ball carrier.

one_hand_anywhere
Penalty โ€” Defensive Pass InterferenceFORMAT RULE

Automatic first down and 5 yards from original line of scrimmage.

auto_first_down_5yds
Penalty โ€” Offensive Pass InterferenceFORMAT RULE

Previous spot and loss of down.

prev_spot_loss_of_down
Penalty โ€” Defensive HoldingFORMAT RULE

Automatic first down and 5 yards from original line of scrimmage.

auto_first_down_5yds
Penalty โ€” Offensive Illegal ProcedureFORMAT RULE

Loss of down.

loss_of_down
Penalty โ€” Defensive OffsideFORMAT RULE

5-yard penalty.

5yds
Penalty โ€” Delay of GameFORMAT RULE

Loss of down. In the final 1:00, clock also stops on delay of game.

loss_of_down_clock_stops_final_minute
Penalty โ€” Personal Foul (Offense)FORMAT RULE

Loss of down and 10 yards from original line of scrimmage.

loss_of_down_10yds
Penalty โ€” Personal Foul (Defense)FORMAT RULE

Automatic first down and 10 yards from original line of scrimmage.

auto_first_down_10yds
Penalty โ€” Fighting / Unsportsmanlike (1st Offense)FORMAT RULE

1st offense: ejection from the game.

ejection_from_game
Penalty โ€” Fighting / Unsportsmanlike (2nd Offense)FORMAT RULE

2nd offense: ejection from the league.

ejection_from_league
Penalty โ€” Team Fight / Sideline RuleFORMAT RULE

If any player leaves the sideline to participate in a fight, the ENTIRE team is ejected from the tournament.

entire_team_ejected_from_tournament
Half Length (minutes) โ€” Boys 7v7FORMAT RULE

Standard game duration: two 20-minute halves, running clock. Administrators may shorten to one 20-minute game ONLY via an EventRuleOverride (event-specific; never modifies this standard rule).

20
Halves Per Game โ€” Boys 7v7FORMAT RULE

Standard game format: 2 halves.

2
Clock Type โ€” Boys 7v7FORMAT RULE

Running clock. Clock stops during the final 1:00 as required by the applicable clock rules, except when the mercy condition applies (clock continues running).

running_stops_final_minute
Possession Changes โ€” Boys 7v7FORMAT RULE

Possession changes after: the PAT attempt; a failure to make the first down; or a turnover.

after_pat_attempt_after_failed_first_down_after_turnover
Final-Minute Sack Clock Stop โ€” Boys 7v7FORMAT RULE

During the final 1:00 a sack stops the clock โ€” EXCEPT when the 21+ mercy rule is active at the 1:00 mark, in which case the clock remains running. The mercy rule takes precedence over the normal final-minute sack clock stop.

sack_stops_clock_unless_mercy_running
Timeouts Per Team โ€” Boys 7v7FORMAT RULE

Each team receives 1 timeout per standard game.

1
Play Clock โ€” Boys 7v7 14U (25 seconds)DIVISION RULEAMBIGUOUS โ€” CONTACT ADMIN

The 14U division uses a 25-second play clock.

25
Halftime End Switch โ€” Boys 7v7FORMAT RULE

Teams do not switch ends at halftime. Each game remains on its assigned half of the football field and both offenses attack the same end zone for the entire game.

false
Second-Half Possession โ€” Boys 7v7FORMAT RULE

In a two-half game, the team that did not receive the opening possession receives the first possession of the second half. This rule does not apply to single-period games or Rapid Fire.

team_without_opening_possession_receives_second_half
Opening Possession Method โ€” Boys 7v7FORMAT RULE

Standard Boys 7v7 opening possession is decided by team captains playing rock-paper-scissors โ€” no coin toss is used. The winner chooses offense or defense and the other team receives the remaining choice. The opening offensive possession begins at the 40-yard line.

captains_rock_paper_scissors_winner_chooses_offense_or_defense
Substitutions โ€” Boys 7v7FORMAT RULE

Unlimited substitutions are permitted during dead-ball situations. Incoming players must already be checked in, certified, eligible, and on the team's event roster.

unlimited_during_dead_ball_rostered_certified_checked_in_only
Substitution Delay Prohibited โ€” Boys 7v7FORMAT RULE

Substitutions may not be used to delay the game beyond the applicable play clock.

may_not_delay_game_beyond_applicable_play_clock

mercy

(3)
Mercy Rule โ€” Point Differential โ€” Boys 7v7FORMAT RULE

At 1:00 remaining, if the scoring differential is 21 points or greater the clock continues running; normal final-minute clock stopping rules no longer apply.

21
Mercy Rule โ€” Clock Behavior โ€” Boys 7v7FORMAT RULE

When the mercy condition applies (differential of 21+ points at 1:00 remaining), the clock continues running. This is NOT a second-half activation rule.

continues_running
Mercy Activation Clock โ€” Boys 7v7FORMAT RULE

The mercy condition is evaluated at the 1:00 remaining mark: with a 21-point or greater differential, the clock continues running and normal final-minute stop-clock rules (including the sack clock stop) cease.

60

overtime

(9)
Overtime Is TimedFORMAT RULE

Overtime periods are NOT timed. Clock does not run during OT.

false
Overtime โ€” Initial Plays Per Team โ€” Boys 7v7FORMAT RULE

Each team receives 3 plays to score in the initial overtime. Both teams must receive the opportunity.

3
Overtime โ€” Equal Opportunities โ€” Boys 7v7FORMAT RULE

If one team scores and the other does not, the scoring team wins. If both teams score OR neither scores, proceed to the sudden-death yardage procedure.

true
Overtime โ€” Sudden Death Start Line โ€” Boys 7v7FORMAT RULE

Ball starts at the 20-yard line.

20
Overtime โ€” Sudden Death Plays Per Team โ€” Boys 7v7FORMAT RULE

Each team receives ONE play from the 20-yard line.

1
Overtime โ€” Sudden Death Method โ€” Boys 7v7FORMAT RULE

Compare yards gained: the team gaining the most yards wins. Example: Team A gains 14, Team B gains 9 โ€” Team A wins.

longest_yardage
Overtime โ€” Tied Yardage โ€” Boys 7v7FORMAT RULE

If both teams gain the same yardage, repeat the round. Both teams receive another one-play opportunity from the 20. Continue until one team gains more yards than the other.

repeat_round
Overtime โ€” Sudden Death Max Rounds โ€” Boys 7v7FORMAT RULE

There is NO maximum number of sudden-death rounds.

none
Overtime Timeout Addition โ€” Boys 7v7FORMAT RULE

Each team receives 1 additional timeout per overtime period.

1_additional_per_team_per_overtime

forfeit

(2)
Forfeit Time Limit (minutes)LEAGUE-WIDE

Minutes past scheduled start before forfeit is declared

10
Minimum Players โ€” Boys 7v7 (All Divisions)FORMAT RULE

Minimum players required to play = 7. Applies to all Boys 7v7 divisions.

7

eligibility

(12)
Team Manager Minimum Age (Season 2027)LEAGUE-WIDE

NNSFL Season 2027 decision (2026-10-18): Team Manager minimum age 18. Server-enforced at staff registration.

18
Equipment Manager Minimum Age (Season 2027)LEAGUE-WIDE

NNSFL Season 2027 decision (2026-10-18): Equipment Manager minimum age 18. Server-enforced at staff registration.

18
Boys HS Max Age โ€” 17U, No SeniorsDIVISION RULE

Boys high school division allows players up to 17 years old. High school seniors are NOT eligible to participate in boys formats.

17
Boys HS โ€” Seniors NOT AllowedDIVISION RULE

High School seniors are NOT permitted to play in Boys HS division. Players must be 17 or under and not in their senior year.

false
Age Cutoff MethodLEAGUE-WIDE

How player ages are evaluated for division eligibility

cutoff_date
Certification Required to PlayLEAGUE-WIDE

Players must be certified before participating

true
Max Divisions Per PlayerLEAGUE-WIDE

Maximum number of divisions a player can compete in per event

1
Play-Up AllowedLEAGUE-WIDE

A younger player may play up into an older division. Playing up does not change the player's official age.

true
Play-Up โ€” Guardian Approval RequiredLEAGUE-WIDE

Playing up requires parent/legal guardian approval.

true
Play-Up โ€” Receiving Head Coach Approval RequiredLEAGUE-WIDE

Playing up requires the receiving team's head coach approval.

true
Play-Up โ€” Approvals Documented in LeagueOSLEAGUE-WIDE

Both approvals (guardian + receiving head coach) must be documented in LeagueOS before participation.

true
Play-Up โ€” Official Age UnchangedLEAGUE-WIDE

Playing up does not change the player's official age for eligibility purposes.

true

format

(9)
Rushing Allowed (7v7)FORMAT RULE

Whether rushing/running plays are allowed in 7v7

false
Rapid Fire โ€” Boys 7v7 Format RuleFORMAT RULE

Rapid Fire belongs to BOYS 7V7. It is NOT a standard Girls Flag rule. Rapid Fire is a Boys 7v7 competition period with its own possession flow.

boys_7v7_only_not_girls_flag
Rapid Fire Period โ€” Boys 7v7 (Standard 20 minutes)FORMAT RULE

Standard Rapid Fire period is 20 minutes. A 15-minute variant is an EVENT-SPECIFIC scheduling override (via EventRuleOverride) when team count or event scheduling requires it โ€” never the global standard.

20
Rapid Fire Possession Start โ€” Boys 7v7FORMAT RULE

Rapid Fire possession starts at the 20-yard line.

20
Rapid Fire Plays To Score โ€” Boys 7v7FORMAT RULE

The offense receives 3 plays to score in each Rapid Fire possession.

3
Rapid Fire Possession Flow โ€” Boys 7v7FORMAT RULE

If the offense scores, that team remains on offense. If the defense stops the offense, the defensive team takes over on offense. The process continues until the Rapid Fire period expires.

score_offense_retains_stop_defense_takes_over_until_period_expires
Minimum Officials โ€” Boys 7v7 8UDIVISION RULEAMBIGUOUS โ€” CONTACT ADMIN

A minimum of 2 officials is required for every 8U Boys 7v7 game.

2
Additional Officials โ€” NNSFL AssignmentFORMAT RULE

NNSFL may assign additional officials for tournament or championship games or when operationally necessary.

true
Football Size โ€” 8UDIVISION RULEAMBIGUOUS โ€” CONTACT ADMIN

The 8U Boys 7v7 division uses the Pee Wee / K2 (Size 6) football.

peewee_k2_size6

scheduling

(1)
Max Games Per Team Per DayLEAGUE-WIDE

Maximum games a team can play in a single tournament day

4

general

(1)
Tournament Seeding Method (Draw Numbers)LEAGUE-WIDE

Draw-number seeding applies to applicable TOURNAMENT competition only. League regular-season standings and playoff seeding are INDEPENDENT of tournament draw seeding.

draw_numbers

checkin

(1)
Game-Day Check-In Required Before Entry โ€” Boys 7v7FORMAT RULE

Every player must complete NNSFL game-day and event check-in before entering the playing field or a restricted team area. Check-in verifies the player against the team's certified NNSFL roster, and only players shown as certified and eligible may enter and participate. Late-arriving players must complete check-in before entering the field or team area, and a player who has not completed required check-in cannot participate.

required_before_field_or_team_area_entry

coaches

(6)
Certified Sideline Personnel Limits โ€” Boys 7v7FORMAT RULE

Each Boys 7v7 team may have 1 Head Coach, up to 6 Assistant Coaches, 1 Equipment Manager, and 1 Team Manager.

1_head_coach_up_to_6_assistant_coaches_1_equipment_manager_1_team_manager
Head Coach Minimum Age โ€” Boys 7v7FORMAT RULE

The minimum age for a Boys 7v7 Head Coach is 21.

21
Assistant Coach Minimum Age โ€” Boys 7v7FORMAT RULE

The minimum age for a Boys 7v7 Assistant Coach is 18.

18
Coach Trainee Minimum Age โ€” Boys 7v7FORMAT RULE

The minimum age for a Boys 7v7 Coach Trainee is 16.

16
Background Checks Required โ€” Boys 7v7FORMAT RULE

All applicable NNSFL background-check requirements remain in effect for Boys 7v7 coaches and sideline staff.

true
Head Coach CPR / First Aid โ€” Boys 7v7FORMAT RULE

The Head Coach must maintain the required CPR and First Aid certification.

true

discipline

(2)
Double-Roster Enforcement โ€” First Violation โ€” Boys 7v7FORMAT RULE

First double-roster violation: the violating team is automatically disqualified from the event, the involved player receives a 1-game suspension, and the team's Head Coach receives a 1-game suspension.

team_event_disqualification_player_1_game_suspension_head_coach_1_game_suspension
Double-Roster Enforcement โ€” Second Violation โ€” Boys 7v7FORMAT RULE

Second double-roster violation: the involved player is suspended indefinitely pending NNSFL administrative review, the Head Coach is suspended indefinitely pending NNSFL administrative review, and the team remains subject to event disqualification. Indefinite suspension is pending NNSFL administrative review โ€” it is not a permanent automatic removal.

player_and_head_coach_suspended_indefinitely_pending_nnsfl_review_team_subject_to_event_disqualification

equipment

(6)
Mouthguard Required โ€” Boys 7v7FORMAT RULE

A mouthguard is required for all Boys 7v7 players.

true
Jersey / Uniform Required โ€” Boys 7v7FORMAT RULE

A team jersey or uniform is required, and the jersey must display a visible player number.

true
Hazardous Jewelry / Equipment โ€” Boys 7v7FORMAT RULE

Hazardous jewelry and equipment are prohibited.

prohibited
Cleats Permitted โ€” Boys 7v7FORMAT RULE

Cleats are permitted for Boys 7v7 players.

true
Metal Cleats Prohibited โ€” Boys 7v7FORMAT RULE

Metal cleats are prohibited.

true
No Helmet or Shoulder Pads โ€” Boys 7v7FORMAT RULE

No football helmet or shoulder pads are used in Boys 7v7.

true

field

(3)
Dual Game Field Layout โ€” Boys 7v7FORMAT RULE

NNSFL Boys 7v7 uses a regulation football field divided into two simultaneous 7v7 playing fields. Game Field A plays from one 40-yard line toward that end zone, and Game Field B plays from the opposite 40-yard line toward the opposite end zone. Both games may operate simultaneously, and each normal offensive possession starts at that game's 40-yard line.

regulation_field_two_simultaneous_7v7_game_fields_a_and_b
Center Buffer Zone โ€” Boys 7v7FORMAT RULE

The area between the two 40-yard lines (40 to 50 to opposite 40) is a neutral operational buffer zone and is not part of either active 7v7 playing field. It may be used by officials, authorized coaches and staff, and game operations as needed. Spectators and unauthorized personnel may not occupy the center operational area.

neutral_operational_buffer_not_part_of_either_playing_field
Field Preparation Responsibility โ€” Boys 7v7FORMAT RULE

The home or event host is responsible for field preparation and field safety inspection before competition.

home_or_event_host_responsible_for_preparation_and_safety_inspection

playoffs

(3)
Competition Structure โ€” Boys 7v7FORMAT RULE

Boys 7v7 is TOURNAMENT-BASED competition. There are NO standard NNSFL league playoffs for Boys 7v7 โ€” the general Top 4 D-1 / Next 4 D-2 league playoff bracket does NOT apply. Tournament draw-number seeding may be used when the applicable tournament is configured to use it.

tournament_based_no_standard_league_playoffs
Championship Player Eligibility โ€” Boys 7v7FORMAT RULE

To be eligible for the championship or advancement portion of a tournament, a player must participate in at least one qualifying game with that team and must already be on the team's locked event roster. Players may not be added specifically for elimination, advancement, semifinal, or championship games.

one_qualifying_game_plus_locked_roster
Championship Injury Exception โ€” Boys 7v7FORMAT RULE

The previously approved injury exception remains in effect: an injured rostered player who properly completed the required check-in and presence requirements retains championship and advancement eligibility.

true

roster

(4)
Recommended Roster Size โ€” Boys 7v7FORMAT RULE

The recommended Boys 7v7 roster size is 16 players. This number is highly recommended but is not a hard maximum.

16
Roster Maximum Policy โ€” Boys 7v7FORMAT RULE

There is no absolute maximum roster size for Boys 7v7 unless an event-specific rule explicitly establishes one.

no_absolute_max_unless_event_specific_rule_establishes_one
No Double Rostering โ€” Boys 7v7FORMAT RULE

A player may be rostered to only ONE Boys 7v7 team during the same event or tournament. Playing up does not permit a player to appear on two Boys 7v7 rosters during the same event, and a player may not circumvent this rule by changing divisions or teams during the event.

one_boys_7v7_team_per_event_no_circumvention
Tournament Roster Lock โ€” Boys 7v7FORMAT RULE

A team's tournament or event roster becomes locked once the team completes event check-in. After roster lock, no players may be added, replaced, swapped, or transferred onto the roster, and only players on the locked certified event roster may participate. Any NNSFL-authorized roster exception must be approved before roster lock and before competition begins, and no automatic post-lock exception exists.

locked_at_event_check_in_no_add_replace_swap_transfer

sidelines

(4)
Team Areas Per Game โ€” Boys 7v7FORMAT RULE

Each simultaneous game has its own designated team and sideline area associated with its half-field. Players who are not participating remain in their assigned team area.

one_designated_team_area_per_game_field
Restricted Team Area Access โ€” Boys 7v7FORMAT RULE

Only certified players and authorized, certified staff are permitted in restricted team areas. All sideline personnel must be properly registered and certified with NNSFL, and only authorized rostered personnel may enter restricted team or field areas.

certified_players_and_authorized_certified_staff_only
No Cross-Game Interference โ€” Boys 7v7FORMAT RULE

Teams and sideline personnel may not interfere with the other simultaneous game being played on the shared regulation field.

prohibited
Spectator Area Restriction โ€” Boys 7v7FORMAT RULE

Spectators and unauthorized personnel remain outside restricted team and playing areas and may not occupy the center operational buffer zone.

outside_restricted_team_and_playing_areas

standings

(1)
Pool-Play Tiebreakers โ€” Boys 7v7FORMAT RULE

When teams finish pool play with the same record, tiebreakers are applied in this order: head-to-head result, fewest points allowed, then point differential (points scored minus points allowed). If teams remain tied after those criteria, the final competition tiebreaker applies.

head_to_head,fewest_points_allowed,point_differential

tournament

(5)
Tournament Structure โ€” Boys 7v7FORMAT RULE

The standard NNSFL Boys 7v7 tournament structure is pool play followed by a single-elimination bracket. Teams play their scheduled pool games, qualifying teams advance to the elimination and championship bracket, and once single-elimination competition begins a loss eliminates the team.

pool_play_then_single_elimination_bracket
Teams Advancing From Pool Play โ€” Boys 7v7FORMAT RULE

The number of teams advancing from pool play is event-dependent โ€” there is no universal hard-coded advancement count. NNSFL determines bracket size based on the number of teams entered, the tournament schedule, and operational requirements. The advancement structure must be published before tournament competition begins, and once published it cannot be selectively changed to benefit a particular team.

event_dependent_determined_by_nnsfl_published_before_competition
Final Advancement Tiebreaker โ€” Boys 7v7FORMAT RULE

The final pool-play advancement tiebreaker is a 3-play yardage tiebreaker. Each tied team receives an equal opportunity, and the team gaining the most yardage advances. If still tied, equal 3-play opportunities are repeated until the tie is broken.

equal_3_play_yardage_opportunities_repeat_until_broken
Bracket Seeding Method โ€” Boys 7v7FORMAT RULE

Boys 7v7 bracket seeding is based on pool-play performance โ€” random number drawing is not the standard NNSFL Boys 7v7 seeding method. The highest qualifying seed plays the lowest qualifying seed, continuing inward through the bracket. Once pool play and all required tiebreakers are complete, the elimination bracket becomes official.

pool_play_performance_based_no_random_draw
Bracket Seeding Order โ€” Boys 7v7FORMAT RULE

Qualifying teams are seeded in this order: tournament and pool record, head-to-head result, fewest points allowed, point differential, and the 3-play yardage tiebreaker if teams remain tied.

tournament_record,head_to_head,fewest_points_allowed,point_differential,three_play_yardage